AI Insights · Timothy · October 2023
Top 5 Third Person Games Performance in Sweden Q3 2023
Discover the performance trends of the top 5 third person games in Sweden for Q3 2023, including weekly downloads, revenue, and active users.
In the third quarter of 2023, the top 5 third person games on a unified platform in Sweden showcased varying trends in weekly downloads, revenue, and active users. This data, provided by Sensor Tower, offers a comprehensive look at how these games performed.
Stumble Guys experienced fluctuations in weekly revenue, starting at around $18.3K in late June and peaking at approximately $20.6K by the end of September. Weekly downloads saw a notable increase mid-quarter, reaching around 6.9K in the week of August 21, before settling at 4.8K in the last week of September. Active users peaked at around 86.4K in late August but declined to approximately 68.7K by the end of the quarter.
Subway Surfers from Sybo Games ApS saw a steady decline in weekly revenue, starting at $798 in late June and dropping to $399 by the end of September. Weekly downloads mirrored this trend, peaking at 6.6K in early August and then decreasing to 4.5K by the end of the quarter. Active users also saw a decline from 209.4K in late June to 167K by the end of September.
Race Master 3D - Car Racing by SayGames LTD showed a mixed performance in weekly revenue, peaking at $579 in late July before declining to $151 by the end of September. Weekly downloads peaked at 5.8K in late July but fell to 2.6K by early September. Active users followed a similar trend, peaking at 25.2K in late July and declining to 19.3K by the end of September.
Going Balls from SUPERSONIC STUDIOS LTD maintained a relatively stable weekly revenue, hovering around $100 throughout the quarter. Weekly downloads fluctuated, peaking at 3.6K in late July and ending at 3.4K by the end of September. Active users remained stable, averaging around 25K throughout the quarter.
Weapon Craft Run by Rollic Games had a consistent weekly revenue, starting at $560 in late June and ending at $408 by the end of September. Weekly downloads showed a declining trend, starting at 3.4K and dropping to 1K by the end of the quarter. Active users, however, grew steadily, peaking at 11.6K in mid-September before slightly decreasing to 10.2K by the end of the month.
For more detailed insights and data on the performance of these games, visit Sensor Tower.